Computing at KS1
See your KS1 class creating PowerPoint presentations, building simple programs and debugging in no time.
Designed with the non-specialist teacher in mind, Computing at KS1 introduces younger learners to key aspects of the computing curriculum, including block programming, modern technologies, digital presentation and the importance of E-safety.
Deliver the computing curriculum with confidence!
What's included?
- 22 supporting resources
- includes introductory activities, main teaching points, opportunities for application, analysis, synthesis and evaluation, extension ideas and plenaries
- links to the curriculum.
What's inside?
Section 1: Algorithms – instructions (pages 1-12)
- Teaching ideas
- Instruction match
- Help Ted get ready for school – ordering simple instructions
- Morning time instructions – writing simple code
- Editing instructions to create simple algorithms
Section 2: Programing – bugs and debugging (pages 13-24)
- Teaching ideas
- Missing steps
- Spot the Scratch mistake
- Broken square – can you spot the bug?
- I can draw a triangle – watch out for mistakes!
- I can move – watch out for mistakes!
Section 3: Programming a game – planning and predicting (pages 25-44)
- Teaching ideas
- What does this program do?
- Introducing ‘block’ programming
- Making a maze from Scratch
Section 4: Data – creating, storing, retrieving and editing multimedia (pages 45-49)
- Teaching ideas
- Sorting and organising file types
- Creating a PowerPoint presentation
Section 5: IT in the world around us (pages 50-61)
- Teaching ideas
- Technology and its uses
- Inside a computer or not?
- How to use a...
- Designing for the future
Section 6: E-safety (pages 62-71)
- Teaching ideas
- Personal or not?
- Fairy tale characters – personal info
- Keeping safe online
- Online safety quiz
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